University | GridGrind Cardgame
26th Feb 2010 Posted by hen in Game Design, Portfolio
- What I did: Gamedesign
- Brief: To devise, design and refine an original Game System to be used in a non-digital card game.
- Download the GridGrind card game
This was the first time I devised a complete card game. I came up with the grid-based idea quite early. My aim was to achieve a simple game with basic mechanics and a good balance. However, the factor chance should also be included.
I started playtesting with prototypes. Initially I planned to add more rules, but it appeared to be way to complex. So I ended up with less rules and an easier learning-curve.
Feel free to download the game and play it. If you do so, please leave me a comment about your experience.
Brainstorm – Card Game
24th Oct 2009 Posted by hen in Game Design, Work in Progress
The task ist to design, formulate and refine a non-digital card based game system. I think the module is a great way to learn basic game-techniques. This are some random thoughts i wrote down.
I’d like to make a “grid-based” game. My initially thought was to make something with chain-reactions like in a puzzle game (Dr. Mario, Zuma).
- Goal: Grind opponents library
- Reinforcements: Combos
- Performance indicator: Combostreaks
Setup:
- Each player has a 5×2 grid of cards.
- Round-based
- At the beginning of a round, the players can switch cards.
- Cards function as “Attack-Cards” and simultaneously as “Power-Up”, which can be sacrificed to activate them. The drawback, or respectively the cost, is the loss of the used card.
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